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Andrea Fagioli
Andrea Fagioli
Artist
Verona, Italy

Summary

I started as a 3D Artist and gradually specialized as a Technical Artist, focusing on rigging in Autodesk Maya, custom material creation, and real-time environment development in Unreal Engine.

I work across visual composition, technical implementation, and performance optimization. I use modular workflows, dynamic materials, blueprint systems, and vertex painting to build coherent and scalable scenes ready for game engines.

My projects aim to combine artistic quality with technical accuracy, delivering environments suitable for games, architectural visualization, or cinematic real-time production.

Skills

Unreal EngineTechnical ArtistEnvironment ArtistRigging3D ArtistVFXCharacter Artist

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Nuke
Nuke
ZBrush
ZBrush
Unity
Unity
Illustrator
Illustrator
R3DS Wrap
R3DS Wrap
Rokoko Studio
Rokoko Studio
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere
After Effects
After Effects